#pragma once

//------------------------------------------------------------------------
//
//  Name:			Entity.h
//
//  Desc:			A class deal with Entity
//
//  Author:			Crane Shen
//
//  CGE:			Crane's Game Engine
//
//  Create Time:	5/4 2010
//
//------------------------------------------------------------------------



#include "CGESprite.h"
#include "CGEEvent.h"

class Entity
{
protected:
	//The X and Y offsets of the entity
	int m_X, m_Y;
	//The velocity of the entity
	int m_XVel, m_YVel;

public:
	Entity(int x,int y);
	virtual ~Entity(void);

	//Shows the dot on the screen
	void Show(bool visible);
};
